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John Bois, KJB translator--his life in 17th c. England
A Compelling Story
A Must Read to know the KJV translators !Marjorie King has taken this intriging starting point and added major research on Bois life to provide understanding of God's impact on the life of a translator. Robert Overall- April 10, 2000
John Bois was a man fully worth knowing, who played an important part in the final revision of the entire Bible. John Bois was in someways the most vivid of the translators. At any rate we have more about his private life and his ways of doing than we have of others. Gustavus S. Paine - 1977


Could the Bible mean anything to you?
Inspirational! Clear reading of God's message to His people
This Bible ROCKS!!

Absolutely the Best Study Bible
Inspirational Study Bible
The Inspirational Study Bible, the very best everMary A.


Childhood Revisited
A Wonderful part of my childhood
Childhood favorite

Illusions of Love
Great BookMarcia has done an excellant job. Very good read.
Illusions of Love

You have no choice, you must read this book.
A great retelling of the Arthurian legendsIn this book, Professor Courtway Jones takes the Arthurian legend back towards its Dark Age roots. Many of the original characters are recast as Britons, Picts and Gaels, and many of the old customs (including those of a sexual nature) are reflected in the story. Christianity is merely a patina on this multi-ethnic society, as both religions and races fight for dominance. Magic is downplayed in this book, with telepathy and magical healing potions being about the extent of it.
This is a great retelling of the Arthurian legends. Though Professor Jones' inclusion of knights and tournaments in the Dark Ages represents an anomaly, his Dark Age story is fascinating and informative about the era. The storyline is fascinating, and becomes positively gripping once Pelleas is knighted. Indeed, I found myself unable to go to sleep before I read the final few chapters.
By the way, though this is the first book in a trilogy, it is an entirely self-contained story, and can be read on its own.
What a book!

COMPLETE DIFFERENT METHOD OF RPG
I am not worthy !So, to keep it simple: this is the Arthurian roleplaying game. You play a knight, or maybe a clecrk or lady, or maybe even (though i would not reccomend it) a magician.
Yes, that is about it for "character classes". You see, the game depends a lot more on your characters background and personality than his "powers". Do not worry though, there will be lots of fights anyway.
If you like medival stuff (but not so much that you let facts get inthe way of fun, wich the medivals themselves would find silly) you will like this game.
A lot.
The not - so - simple, pretentious version...
I suppose one way to start would be its base material, the most splendid cycle of legend in Britain, the chronicle of King Arthur Pendragon. Sadly, the legend in our time has been tainted by superficial sentimentality, dried out by cheap attempts at making it historical (often just an excuse to make it but another version of poor conan the barbarian), and mocked by new - age foolishness. The wonder of this game is that it takes all these limited approaches and simply lets them be absorbed by the origional noble medival tales, creating a setting of vibrant richness.
Another important point: this is a game that is much larger on the inside than the outside. There are mysteries in it that simply never will be solved, even though one feels a hint of their massive importance. But building on them is a clear, if complex, world of heroism and everyday responsibillities. But even if you try to stick to "normal" knightly deeds, you can still get caught up in the labyrinths of politics and romance.
Last but not least, this game does exactly what it was intended to: rules, mood, and setting are in perfect symbiosis. This becomes painfully clear when talented but lesser designers try to muck about with the basics: just look at fourth editions pathetic magic system. Still, at least they had the good sense to make it optional.
This is the best role - playing game in the world. Try to be worthy of it.
King of RPG'sThis game lives up to it's title. While, perhaps, a bit more gritty than the "Once and Future King" stories, the rules do an excellent job of re-creating the world of King Arthur. I've been Role Playing for quite a while now... 14 years? And this is one of the best games out there, and a very refreshing change from the Monty Haul-ism of D&D and the like.
The emphasis here is on ROLE PLAYING. The rules focus on attempting to become a perfect knight, a paragon of virtue, and a knight of renoun. Unlike other games, this game incorporates a "winter season" that assumes downtime, and allows your character to age. Yes, aging is a part of this game, and perhaps your character's children will get to adventure as well.
The Traits operate on a balance scale of 20 points - The total of these two attributes add up to 20. So you have, perhaps, Merciful 17 - Cruel 3. Passions are things you feel strongly about, your Lord, hate of the Saxons, etc.
This is a sample of the way the rules are designed to help you Role Play rather than Roll Play.
Combat and Magic are taken much more seriously than in D&D. Your character's hit pionts are derived from their stats, and stay that way for the rest of the game (more or less). The most hit points you can have is 39. Armor absorbs damage. Now, what's the most damage our 39 hit point character can do with his sword? 7D6 - that's up to 42 points, with an average of 24/25.
Combat is to be taken seriously!
As for Magic, well. This isn't D&D. There's none of the flash-bang Magic that there is in D&D. In fact, Merlin would be impressed by the magic a 2nd level D&D wizard could do. Spells take a long time to cast. Holy Ground, High Holidays, group ceremonies, etc. have a great effect on the outcome of spells. This is a game where players will spend weeks or months preparing spells, to be cast in holy places, on high holy days. Then spending time resting and recuperating after spells have been cast.
I don't know how supplements handle magic, Faerie, etc. Notice again that the emphasis here is on Role Playing, Storytelling, not FLASH-BANG effects. This game gives you opportunities to describe events, tournaments, adventures, celebrations, not just hack-and-slash fighting.
This game isn't for everyone, even those who it is for may take a while to acclimate. Like Castle Falkenstein, and Amber, this game is designed to help you tell a story. The rules add to the drama, they aren't just a collection of rules on how to create powerful characters and how to fight with them. Role Playing came out of Wargaming, and it shows. This is one of the few games that elevates Role Playing to the status of art. This is a game that returns to us the lost art of Story Telling.


...wonderful
HOW THE BIBLE RELATES TO AFRICAN AMERICANS
Amazing

A 4+. A real find!Fairhaven's long stretch between deadly crimes ends when someone murders Sally Jastrow while she participated in a government sponsored medical experiment. The case is virtually a closed door mystery that means either an insider, or a computer whiz who could overcome the lock codes, had to do the crime. Sheriff Alan Schneider and Captain Toni Ashcroft of Air Force security investigate the murder. As they make their inquiries, a strong attraction develops between them. However, first they must solve an ugly killing that has threads reaching back to the child's murder over a quarter of a century ago.
David Wolf has written an entertaining contemporary closed door who-done-it. The numerous viable suspects leave readers struggling to select the culprit. The police procedural also includes a strong romance that Mr. Wolf fully integrates with the main story line. Reminiscent of the powerful works of Sandra Brown, KING OF INFINITE SPACE has cross-genre appeal that romance and mystery readers will find quite enjoyable.
Harriet Klausner
This book can easily be read and enjoyed more than once.
This is a great read from a first time fiction writerSteve Carr


A Haunting Collection of Stories
Limbo Limbo LimboIn this compilation of ten (20-or-so-paged) short stories, Harun provides deliberate outlooks from vastly contrasted characters and secondary characters. She captures the roles of a Nigerian exchange student and the troubled girl he perceives to be under the grips of an evil juju spell; a woman who has lost a child and the elderly couple whose house she drunkenly plows her car into; and in the title story, a six-year-old boy, his mother, and the same Nigerian exchange student -- only now, he's all grown up. In these brilliantly detailed vignettes, Harun lends her readers a pattern (which is sometimes formulaic, but nonetheless satisfying) of a rich anecdote or situation infused with cryptic feeling descriptions, followed by an explanation of such emotions, and then finished with a drastic -- or at least surprising -- concluding character action.
The best model of such development is in the book's first story, Lukudi. Natife, the aforementioned Nigerian exchange student, is working with a local girl as an extra credit project. He "pedal[s] hard on...[a] borrowed mountain bike..." down the street heading towards the stable at which she lives, to meet with her for the sixth of their peer counseling meetings. Natife is described as, "resplendent...this tall young man in a silky fuschia tracksuit." When meets Ally, the troubled girl that he has taken a friendly liking to, the reader can clearly see the images and events unfolding; but it is only after information of both character's pasts are revealed that the real issues of the story become apparent. The all-too-brief and all-too-painful piece ends with the girl's suicide and the residual morals that wealth does not equal happiness and we must strive to take care of our families and neighbors.
Harun's writing may be full of sensory images and sentiments, but she still leaves much to the reader's imagination. Rather than stating the young girl's fatal choice, Harun illustrates the moment in literary beauty, and through the peripheral and foreign view of Natife. She writes, "[Ally] cleared the fence and disappeared into the night sky, flickering like a star, but it was only when he heard the fire siren, the trucks tearing out down Old Cross Farm, that Natife caught Ally's cry, caught it and held it briefly in his shining bowl. Then he let her fly." The pain of the act is expressed, but in a more worldly manner; one in which most authors do not have the insight to express.
The stories are more juxtaposed with some common themes rather than woven together. There is the one recurring main character, and a few side characters whose names are repeated throughout the various stories. Most importantly, though, is the setting of Salish Bay, a place one character in The Eighth Sleeper of Ephesus (a slowly paced, magical story -- my favorite in the anthology) describes simply as, "God's country." The phantom northwest town is the home of hospitality and brotherhood, a place that advances with time but still stays true to its time-honored values. The heavenly town works as the setting for many of the dissimilar characters to recall what really matters in life. And with Harun's mastery of diverse subject matter, we can imagine that she has some idea as to what that may be.
Often while reading, I am enticed to create a relationship with a character based on personal similarities. But Adrianne Harun invites her readers to remember that reading is meant to be an adventure, that it is supposed to show us the unexplored. Her craftfulness over a group of zany and new protagonists encourage the reader to look beyond themselves and become more open-minded. This book has just limboed its way into my favorites collection.
STORIES PENNED WITH PRECISION, GRACE AND STYLE"Lukudi," the opening story, features Natife, a Nigerian foreign exchange student and a recurring character in this collection. He is a "tall young man in a silky fuschia tracksuit, a gift from the aunts in Chicago," who is perplexed by the problems besetting 16-year-old Ally Reisch, she of "the pink rheumy eyes and frail blondness of an old woman on her way to bone." He relies upon his native upbringing, concluding that a blood sacrifice is needed, a chicken perhaps.
Miranda, a young woman who "set up housekeeping with one poor excuse after another; all sponges, heels, rats," is the focus of "Accidents." After driving her car into the front of a house she recall the pain she experienced when her baby was born prematurely, a baby who came "all in a rush, like a traveler without luggage or money or memory or desire."
Perhaps the most poignant story is "The Eighth Sleeper Of Ephesus" (winner of the Nelson Algren Award). We meet an older man, Frank Cocokowski who hears the voice of his dead wife, and finds surcease in writing letters to the editor of a newspaper.
Adrianne Harun proves herself a writer to watch.
- Gail Cooke